// Name: David Andersen

using UnityEngine;
using System.Collections;

public class Controller_Script : MonoBehaviour {
		
	public int enemySpeed = 0;
	public int reloadTime = 0;
	public int bucketCount = 0;
	public int score = 0;

	// Use this for initialization
	void Start () {
		DontDestroyOnLoad(gameObject);	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
